I don’t think there are any tricks here. Just blink your stalkers to the back before they die. Remember not to blink them to a place where they won’t be attacking the roaches.
Category: StarCraft II
Everything on StarCraft II – Wings of Liberty.
StarCraft Master – Round 23 – Cloaked Banshees
Stim the marines in the beginning. EMP the banshee’s path a bit ahead of the banshee itself.
StarCraft Master – Round 21 – So Many Banelings
The trick is to ‘Shift + H’ when you split your zealots. If you just split them, after reaching the point where you sent them, they will start following the banelings and will take splash damage.
StarCraft Master – Round 17 – SCV Good To Go
As soon as the challenge begins, send the SCV to a mineral path. This will make it walk right through the probes. Then just run to the beacon.
StarCraft Master – Round 16 – Fungal Death
Fungal the zealots once. Throw exactly 4 infested terrans (not too close to the zealots). Keep fungaling the zealots until you’re out of energy. Do that before they can spread out, but not too fast.
StarCraft Master – Round 15 – Force Field Smash
Walk your high templars close to the Force Fields before turning them into Archon. This way, the morphing archon will dissipate the FFs and the zealots will be able to attack from the beginning.
StarCraft Master – Round 12 – Friendly Fire
Just make sure not to send the infested terrans too fast, so they won’t die to marine attack before the tanks can hit them. Send one at a time (except in the end).