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StarCraft Master – Round 18 – Stim Micro

March 6, 2012April 6, 2025 Old Miser Leave a comment

Move, stop, move, stop, move, stop…

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StarCraft Master – Round 17 – SCV Good To Go

March 6, 2012April 5, 2025 Old Miser Leave a comment

As soon as the challenge begins, send the SCV to a mineral path. This will make it walk right through the probes. Then just run to the beacon.

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StarCraft Master – Round 16 – Fungal Death

March 6, 2012April 6, 2025 Old Miser Leave a comment

Fungal the zealots once. Throw exactly 4 infested terrans (not too close to the zealots). Keep fungaling the zealots until you’re out of energy. Do that before they can spread out, but not too fast.

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StarCraft Master – Round 15 – Force Field Smash

March 6, 2012April 5, 2025 Old Miser Leave a comment

Walk your high templars close to the Force Fields before turning them into Archon. This way, the morphing archon will dissipate the FFs and the zealots will be able to attack from the beginning.

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StarCraft Master – Round 13 – Hold Position

March 6, 2012April 6, 2025 Old Miser Leave a comment

Surround your cannon with your probes and make them hold position.

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StarCraft Master – Round 12 – Friendly Fire

March 6, 2012April 6, 2025 Old Miser Leave a comment

Just make sure not to send the infested terrans too fast, so they won’t die to marine attack before the tanks can hit them. Send one at a time (except in the end).

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StarCraft Master – Round 11 – Storm ‘n Run

March 6, 2012April 6, 2025 Old Miser Leave a comment

Storm both times as fast as you can, or the marines in the front will start attacking your HT and that will make the other ones spread out.

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StarCraft Master – Round 10 – Ramp Control

March 6, 2012April 6, 2025 Old Miser Leave a comment

Just use the FF to split the roaches.

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StarCraft Master – Round 9 – Whack-a-Roach (With Achievement)

March 6, 2012July 14, 2023 Old Miser Leave a comment

You probably can do it faster than this 😛

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StarCraft Master – Round 8 – Safe Zone (With Achievement)

March 6, 2012April 6, 2025 Old Miser Leave a comment

Blink your stalker(s) right between the siege tanks, so they won’t be able to hit you, because of the minimum range. I find it easier to get the achievement by setting one stalker to hold position and blinking to the “safe zone” with the other.

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