Stim the marines in the beginning. EMP the banshee’s path a bit ahead of the banshee itself.
Tag: Marines
StarCraft Master – Round 12 – Friendly Fire
Just make sure not to send the infested terrans too fast, so they won’t die to marine attack before the tanks can hit them. Send one at a time (except in the end).
StarCraft Master – Round 11 – Storm ‘n Run
Storm both times as fast as you can, or the marines in the front will start attacking your HT and that will make the other ones spread out.
StarCraft Master – Round 6 – Burrow Ambush
Burrow the zerglings in the path of the marines and unburrow right when the marines are over them.
StarCraft Master – Round 29 – Let’s Dance
This round is actually pretty easy. If you try to micro all marines separately, you won’t succeed, unless you’re Marine King Prime. But you can just set the one in the middle to hold position and “dance” the other ones around at the same time. Doing it this way is EZPZ! **Remember not to let […]
StarCraft Master – Round 28 – Dead Eye Ghosts
I like to send the marines to the bottom, so baneling splash damage won’t hit them so easily. I also think the positioning is better to deal with the zerglings. It’s still hard 🙂
StarCraft Master – Round 27 – Moving Shot
I use ‘P’ (Patrol) button for this – the way we used to do with Vultures in Brood War. I don’t know if this is the best way to do it, but it works for me.