Move, stop, move, stop, move, stop…
Tag: star craft
StarCraft Master – Round 17 – SCV Good To Go
As soon as the challenge begins, send the SCV to a mineral path. This will make it walk right through the probes. Then just run to the beacon.
StarCraft Master – Round 16 – Fungal Death
Fungal the zealots once. Throw exactly 4 infested terrans (not too close to the zealots). Keep fungaling the zealots until you’re out of energy. Do that before they can spread out, but not too fast.
StarCraft Master – Round 15 – Force Field Smash
Walk your high templars close to the Force Fields before turning them into Archon. This way, the morphing archon will dissipate the FFs and the zealots will be able to attack from the beginning.
StarCraft Master – Round 12 – Friendly Fire
Just make sure not to send the infested terrans too fast, so they won’t die to marine attack before the tanks can hit them. Send one at a time (except in the end).
StarCraft Master – Round 11 – Storm ‘n Run
Storm both times as fast as you can, or the marines in the front will start attacking your HT and that will make the other ones spread out.
StarCraft Master – Round 8 – Safe Zone (With Achievement)
Blink your stalker(s) right between the siege tanks, so they won’t be able to hit you, because of the minimum range. I find it easier to get the achievement by setting one stalker to hold position and blinking to the “safe zone” with the other.