Just make sure not to send the infested terrans too fast, so they won’t die to marine attack before the tanks can hit them. Send one at a time (except in the end).
Tag: StarCraft II: Wings of Liberty
StarCraft Master – Round 11 – Storm ‘n Run
Storm both times as fast as you can, or the marines in the front will start attacking your HT and that will make the other ones spread out.
StarCraft Master – Round 8 – Safe Zone (With Achievement)
Blink your stalker(s) right between the siege tanks, so they won’t be able to hit you, because of the minimum range. I find it easier to get the achievement by setting one stalker to hold position and blinking to the “safe zone” with the other.
StarCraft Master – Round 7 – Colossus Smash
Walk the colossus up and down the ramp, in a way the zerglings will have to run around to be able to attack it.
StarCraft Master – Round 6 – Burrow Ambush
Burrow the zerglings in the path of the marines and unburrow right when the marines are over them.
StarCraft Master – Round 5 – Retarget
Step back with the targeted stalker so the spine crawler will start attacking the other one. Bring the other stalker back to combat right away.
StarCraft Master – Round 3 – Zealot Choke
Try to get the zealots into a position where many zealots are attacking and the zerglings can’t surround them.