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Tag: Zerg

StarCraft Master – Round 23 – Cloaked Banshees

March 6, 2012April 5, 2025 Old Miser Leave a comment
StarCraft Master – Round 23 – Cloaked Banshees

Stim the marines in the beginning. EMP the banshee’s path a bit ahead of the banshee itself.

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StarCraft Master – Round 21 – So Many Banelings

March 6, 2012April 6, 2025 Old Miser Leave a comment
StarCraft Master – Round 21 – So Many Banelings

The trick is to ‘Shift + H’ when you split your zealots. If you just split them, after reaching the point where you sent them, they will start following the banelings and will take splash damage.

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StarCraft Master – Round 19 – Prismatic Beam

March 6, 2012April 6, 2025 Old Miser Leave a comment
StarCraft Master – Round 19 – Prismatic Beam

EZPZ. Charge the voidray on the pylon, then attack the turret.

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StarCraft Master – Round 18 – Stim Micro

March 6, 2012April 6, 2025 Old Miser Leave a comment
StarCraft Master – Round 18 – Stim Micro

Move, stop, move, stop, move, stop…

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StarCraft Master – Round 17 – SCV Good To Go

March 6, 2012April 5, 2025 Old Miser Leave a comment
StarCraft Master – Round 17 – SCV Good To Go

As soon as the challenge begins, send the SCV to a mineral path. This will make it walk right through the probes. Then just run to the beacon.

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StarCraft Master – Round 16 – Fungal Death

March 6, 2012April 6, 2025 Old Miser Leave a comment
StarCraft Master – Round 16 – Fungal Death

Fungal the zealots once. Throw exactly 4 infested terrans (not too close to the zealots). Keep fungaling the zealots until you’re out of energy. Do that before they can spread out, but not too fast.

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StarCraft Master – Round 15 – Force Field Smash

March 6, 2012April 5, 2025 Old Miser Leave a comment
StarCraft Master – Round 15 – Force Field Smash

Walk your high templars close to the Force Fields before turning them into Archon. This way, the morphing archon will dissipate the FFs and the zealots will be able to attack from the beginning.

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StarCraft Master – Round 13 – Hold Position

March 6, 2012April 6, 2025 Old Miser Leave a comment
StarCraft Master – Round 13 – Hold Position

Surround your cannon with your probes and make them hold position.

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StarCraft Master – Round 12 – Friendly Fire

March 6, 2012April 6, 2025 Old Miser Leave a comment
StarCraft Master – Round 12 – Friendly Fire

Just make sure not to send the infested terrans too fast, so they won’t die to marine attack before the tanks can hit them. Send one at a time (except in the end).

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StarCraft Master – Round 11 – Storm ‘n Run

March 6, 2012April 6, 2025 Old Miser Leave a comment
StarCraft Master – Round 11 – Storm ‘n Run

Storm both times as fast as you can, or the marines in the front will start attacking your HT and that will make the other ones spread out.

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